Veksl was the first project I worked on together with my colleagues at the HTW BERLIN. Together we created a 2D game which focuses on visual clarity and exploration.
I primarily worked on the artstyle and visual development. Additionaly I discovered my passion for level-design.
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Find your individiual path through an abstract environment of contrasting shapes, colours and sounds to reach your goal. Shift between two worlds and explore every corner of the non-linear levels. There still might be a path untraveled.